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    Cyberpunk 2077 Running Great On Switch 2 Still Can’t Fix The Game’s Biggest Problem

    Team_The Industry Highlighter MagazineBy Team_The Industry Highlighter MagazineJune 20, 2025No Comments8 Mins Read
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    It’s a miracle that Cyberpunk 2077 is on a Nintendo console in any respect. I assumed it might be an unattainable activity, however the Change 2’s spectacular specs and CD Projekt Purple’s laborious work have made it occur. Frankly, I am impressed at how nicely Cyberpunk 2077 runs on the Change 2, to the purpose that at any time when I see it in movement, I genuinely need to take a second. This isn’t even remotely the identical because the Change’s blurry Witcher 3 port, which was simply ok. That is the full-fat Cyberpunk 2077 expertise on Nintendo {hardware}.

    Nevertheless, as straightforward as it’s to get overwhelmed by the technical prowess of Cyberpunk 2077 on the Nintendo Change 2, one cannot neglect that, behind all the gorgeous visuals and steady framerate lies an unlucky difficulty. This will not be skilled by those that are attempting Cyberpunk 2077 for the very first time, however anybody who’s revisiting Evening Metropolis will seemingly discover it instantly. Cyberpunk 2077’s greatest difficulty hasn’t been mounted on the Nintendo Change 2, and albeit, I’m extraordinarily uncertain it ever might be.

    Cyberpunk 2077 On Change Is Wonderful

    It Runs Virtually Flawlessly

    Cyberpunk 2077 working in addition to it does on the Nintendo Change 2 is genuinely a miracle. In fact, I’d by no means go so far as to say that it appears pretty much as good because the PlayStation 5 or PC variations of the sport, each of which I’ve sunk quite a few hours into and thus know their variations of Evening Metropolis extraordinarily nicely, however it does look extraordinary. Whether or not it is docked or on the hand held, CD Projekt Purple has pulled off some spectacular technical wizardry with its port of Cyberpunk 2077, and it needs to be exceptionally proud.

    Naturally, Cyberpunk 2077 outperformed The Witcher 3, at the least in terms of their launch success on Nintendo platforms, which should not come as a shock. Whereas I did not really feel it was value shopping for a Change 2 only for Cyberpunk 2077, those that have solely ever owned a Change, or do not have the fortune of proudly owning a ROG Ally, can have both by no means performed it or skilled it on a handheld, so this model is ideal for them. I will not say a handheld is essentially one of the best ways to play Cyberpunk 2077, however it all the time feels unbelievable to take action.

    There was each risk {that a} Nintendo Change 2 port of Cyberpunk 2077 may have gone the identical route as the sport’s PlayStation 4 and Xbox One variations, however fortunately, that is not the case. It is illustrative of simply how highly effective the console will be in the suitable fingers and provides me hope for future third and first-party Switch 2 games. Nevertheless, as a lot as all of that is superb for individuals who’ve by no means performed Cyberpunk 2077, as somebody who’s revisiting it for the umpteenth time, the sport’s fundamental flaw has change into much more obvious on the Change 2.

    Cyberpunk 2077 Is not Very Replayable

    It Would not Encourage Completely different Playstyles

    It might be considerably of a controversial opinion, however I do not discover Cyberpunk 2077 notably replayable. That is coming from somebody who has, certainly, replayed the sport many instances, tried quite a few completely different play types, approached missions in each means attainable, and ventured into each nook and cranny tucked away within the huge Evening Metropolis. I’ve performed the DLC, tried it on completely different consoles, and nonetheless, I discover that, regardless of how big and lengthy it may be, Cyberpunk 2077 simply would not have the replay worth that a few of the best RPGs ever made have.

    Goro Takemura from Cyberpunk 2077 on the left, Johnny Silverhand in the middle and Panam Palmer on the right.

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    Cyberpunk 2077 On Switch 2 Is “The Most Cyberpunk Way To Play Cyberpunk” With New Joy-Con 2 Controls

    The technical powerhouse Cyberpunk 2077 is getting ported to the Nintendo Change 2, and it’ll function new controls with the Pleasure-Con 2 controllers.

    To be clear, that is one thing that grew to become obvious on my second playthrough and solely grew to become extra apparent and irritating the extra I performed it. I simply discover the Change 2 model exacerbates it much more, because it’s thought of the Final Version of the sport, and thus the most effective it would seemingly be. Cyberpunk 2077’s lack of replayability stems from two details. The primary is simply how linear its fundamental story is, as, whereas that includes a number of endings for its protagonist, it by no means feels considerably completely different no matter which dialogue choices you decide.

    Merely put, whereas there are completely different outcomes for what can occur to V, the journey to that time all the time takes the identical street. Thankfully, Cyberpunk 2077’s narrative is unbelievable, among the best in all gaming, and thus a pleasure to expertise each time. However the truth that you kind of know what you are getting your self in for from begin to end, at the least in my expertise, nullifies the shock and pleasure I can get out of it. Cyberpunk 2077 feels precisely the identical, at the least narratively, in my first playthrough because it does in my sixth or seventh.

    Cyberpunk 2077 would not encourage being evil; in truth, there actually isn’t any incentive for it.

    The opposite difficulty with Cyberpunk 2077’s replayability is its whole lack of role-playing choices. V has their very own character, and when you can decide sure choices that barely affect it, and even change your clothes, V will virtually all the time really feel like a virtuous and morally good character, even when you don’t need them to be. That is as a result of Cyberpunk 2077 doesn’t encourage being evil; in truth, there actually isn’t any incentive for it. It’s the recreation’s best flaw and a frequent level of frustration for me, even regardless of my general admiration for the sport.

    Cyberpunk 2077 Wants To Push Different Playstyles

    It Ought to Encourage Being Evil

    Three MaxTac officers coming out of a van menacingly in Cyberpunk 2077.

    Cyberpunk 2077 ought to have inspired extra evil, villainous, or simply prison actions, particularly contemplating the entire level of Evening Metropolis is that it’s a breeding floor for morally ambiguous of us. The truth that the police had been an afterthought in Cyberpunk 2077, solely actually turning into a extra outstanding function in later updates, is definitely proof of how CD Projekt Purple by no means actually supposed gamers to be evil or do one thing unhealthy. The sport funnels you into finishing its largely linear narrative and interesting in its plethora of facet content material, all of which appears like customary RPG fare.

    Once more, it’s all expertly written and pleasant, however it feels antithetical to the roleplaying expertise that Cyberpunk 2077 offered itself as. The advertising pushed the concept you might select your path, and but there are actually no incentives for committing crimes, nor many crimes you’ll be able to really commit. You’ll be able to, for instance, steal vehicles, however you’ll be able to’t then retailer them or maintain them to make use of later, and you’ve got your individual vehicles on name at any given time, which is able to seem on the press of a button. Cyberpunk 2077 shouldn’t be GTA, and that is partially an issue.

    Johny Silverhand next to V and Panem from Cyberpunk 2077

    Associated


    10 Cyberpunk 2077 Features That The Sequel Needs To Improve

    Cyberpunk 2077 has come a tremendously good distance since its preliminary launch, however that does not imply there is not loads of room for enchancment.

    In fact, there’s the upcoming Cyberpunk 2077 update, which may add extra villainous content material to the sport, though it appears extremely unlikely. Regardless, that lack of numerous roleplaying alternatives implies that there’s little replay worth to be present in Cyberpunk 2077, even on the Nintendo Change 2. The hand held type issue is a neat novelty, however as soon as it wears off, it’s nonetheless the identical Cyberpunk 2077 you recognize and love. Cyberpunk 2077 is a tremendous recreation, together with on the Change 2, however I believe I could lastly be performed replaying it.


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    Cyberpunk 2077

    Methods

    PC-1

    ScreenRant logo

    8/10

    Launched

    December 10, 2020

    ESRB

    M for Mature: Blood and Gore, Intense Violence, Nudity, Sturdy Language, Sturdy Sexual Content material, Use of Medication and Alcohol

    Engine

    REDengine 4

    Cross-Platform Play

    ps, xbox, laptop

    Cross Save

    sure



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