After a rocky few years since the release of Halo Infinite, the Halo franchise has had more than a few exciting announcements to prepare fans for what’s to come in the future. While we already know about the upcoming release of the Halo: Campaign Evolved remaster and rumored multiplayer project, its developers recently gave insight into how the change to PlayStation 5 compatibility will affect the series.
With executive producer Damon Conn citing the primary reason behind the change as an effort to “bring players back together,” as noted in an interview with GamesRadar, the change is “paving the way to expand our Halo universe.” Even if there are plenty of financial incentives in jumping towards a brand-new audience of PlayStation players, Halo‘s developers made it clear that it’s something “we won’t take lightly.”
Halo’s 2026 Return Marks A New Chapter For The Series
It’s no secret that the most recent release of Halo Infinite back in 2021 wasn’t able to live up to its high expectations, and while neither of the two new projects in 2026 is particularly revolutionary for the series on its own, they signal some significant changes for the series moving forward.
With plenty riding on the latest entry already, Halo already seems to be heading in the right direction, with its creators seeing Halo: Campaign Evolved as “a way to grow, expand, and reconnect the Halo community.”
Despite no official date just yet, Halo: Campaign Evolved is scheduled to release sometime in 2026, with rumors pointing towards it arriving sometime in November for Xbox Series X|S, PC, and PlayStation 5 simultaneously.
While there were concerns that Halo might be ignoring its previous fans in favor of catering to a new audience, the goal seems to instead be to strengthen the community as a whole even further, with a focus on feeling authentic to what made the series so popular in the first place, as noted in the interview.
Even if it still remains to be seen how successful the effort and new direction will end up being, it already seems to be off to a promising start if what we’ve been shown so far is anything to go by.
Master Chief On PlayStation Is Still Wild To Consider
While the decision to make the first Halo game on PlayStation a single-player-only experience has garnered plenty of controversy since its initial reveal, especially given how beloved Halo: Combat Evolved‘s classic FPS skirmishes were, it’s a great sign to see that the series doesn’t need to rely on the success of its multiplayer to thrive anymore.
Given the fact that the dwindling playerbase of Halo Infinite and its live-service playermodel are partly to blame for its failure, creative director Max Szlagor’s comment that “Halo is best played when we have a large, healthy community,” the injection of new player numbers could be just the kick the series needs to get back on track, especially for its future multiplayer-only release.
With the narrative and presentation of Halo‘s story easily being the most memorable aspect of the series, at least aside from its striking visual imagery. Being able to tackle the series without any distractions moving forward is a great opportunity for PlayStation fans to experience it for themselves, so long as Halo continues with its remake and re-release strategy moving forward.

