There are a ton of distinctive weapons for every playable character in Clair Obscur: Expedition 33, and yow will discover them throughout all three acts by exploration, defeating enemies, or finishing sure story goals. Weapons are particular to every character, and you can inform rapidly which weapon belongs to what character primarily based on the weapon’s suffix. For instance, all of Gustave’s weapons finish within the suffix -am, such because the Noahram or Demonam sword and pistols. Most weapons have distinctive improve bonuses at Ranges 4, 10, and 20, with some exceptions.
WARNING: THIS ARTICLE CONTAINS SPOILERS FOR CLAIR OBSCUR: EXPEDITION 33!The places I’ve included listed here are primarily based on the place I discovered every weapon throughout my playthrough of Clair Obscur, however sure weapons are discovered in numerous areas and are depending on the kind of enemy you defeat. You may discover them elsewhere relying on the place you discover first. Whenever you enter NG+, choosing up these weapons will improve them to a a lot increased degree. Weapons scale with a main and secondary attribute, together with Vitality, Would possibly, Agility, Protection, and Luck, and can all the time have an Factor, akin to Ice, Earth, and even Bodily.
All Gustave & Verso Weapons & Places In Clair Obscur
Gustave & Verso Have Overlapping Weapon Units
As a result of Verso primarily takes over Gustave’s position on the finish of the primary Act of Clair Obscur, they each use weapons from the identical weapon pool with the suffixes -am and –so. Gustave is not going to have weapon improve bonuses throughout Act 1, however most of his weapons might be given upgrades when you begin taking part in as Verso. Gustave’s distinct fight fashion revolves round his Overcharge capability, and his weapons of selection are a sword and pistol combo.
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Verso makes a speciality of a sword and dagger combo, and his distinct fight fashion consists of gaining Perfection and upgrading Ranks to deal heavy harm. Each characters are nice for dealing Break harm and Breaking enemies with numerous distinctive expertise. Weapons for each characters are discovered by exploring Clair Obscur, defeating numerous enemies, bought at retailers, and so on., however the entire weapons Gustave collects might be accessible to Verso in Act 2. Additional, the upgrades you see right here will NOT be accessible till you play as Verso.
Weapon |
Location |
Factor |
Scaling |
Upgrades |
---|---|---|---|---|
Abysseram |
Flying Waters |
Bodily |
Vit/Def |
50% elevated harm on Rank D. No harm |
50% elevated Base Assault harm. |
||||
On Rank D, get better 20% Well being with Base Assault. |
||||
Blodam |
Continent – Chromatic Reaper Cultist |
Gentle |
Ag/Def |
Perfection is now primarily based on present Well being. Acquire 1 Rank each 20% lacking Well being. |
20% elevated Gentle harm with Expertise. |
||||
+1 AP on Rank Up. |
||||
Confuso |
Visages – Pleasure Vale |
Gentle |
Luck/Ag |
Gentle harm can Burn on Vital hits. |
Apply 3 Burn as an alternative of Mark. |
||||
Improve Burn harm by 50% per Rank, as much as 300% on Rank S. |
||||
Contorso |
Visages |
LIghtning |
Ag/Def |
Swap to Rank S on Break. Base Assault can Break. |
100% Vital Likelihood on Rank S. |
||||
Triggers a lightning strike on Vital hits. |
||||
Corpeso |
Continent – Enemies on seaside south of Spring Meadows |
Fireplace |
Ag/Vit |
Base Assault applies 2 Burn stack per Rank. |
+1 AP on Rank Up. |
||||
Improve Burn harm by 50% per Rank, as much as 300% on Rank S. |
||||
Cruleram |
Flying Waters |
Ice |
Def/Luck |
Do not lose Rank when taking harm from Powerless enemies. |
+1 Perfection on hitting a Powerless enemy. |
||||
Apply Powerless on Counterattack. |
||||
Cultam |
Monoco’s Station – Grandis (Service provider) |
Darkish |
Def/Ag |
No Perfection loss on harm taken. Perfection is as an alternative misplaced on being Healed. |
Acquire 2 AP on Counterattack. |
||||
Acquire 1 Rank on Counterattack. |
||||
Delaram |
Location at present unavailable |
Gentle |
Luck/Vit |
Begin battle on Rank B, however 50% Well being. |
Get better 15% Well being on Base Assault. |
||||
Apply Highly effective on Rank B. |
||||
Demonam |
Gestral Village – Jujuburee (Service provider) |
Gentle |
Ag/Def |
Casting a Gentle Talent will increase harm of subsequent Bodily Talent forged by 50% and vice versa. |
20% elevated Bodily harm with Expertise. |
||||
Dealing Gentle harm with a Talent recovers 3% Well being. |
||||
Dreameso |
Contained in the Monolith – Clair Obscur (enemy) |
Bodily |
Ag/Luck |
Acquire 1 Rank on Counterattack. |
50% elevated Counterattack harm. |
||||
Acquire 2 AP on Counterattack. |
||||
Dualiso |
Forgotten Battlefield – Dualiste (enemy) |
Lightning |
Vit/Def |
Play once more after a Base Assault. |
50% elevated Base Assault harm. |
||||
Base Assault offers 4 Perfection. |
||||
Gaulteram |
Yellow Harvest |
Earth |
Ag/Luck |
When hit, lose 1 Perfection as an alternative of 1 Rank. |
Apply Rush on Rank S. |
||||
Acquire 2 Perfection on flip begin. |
||||
Glaceso |
Frozen Hearts |
Ice |
Luck/Def |
+1 Perfection on Vital hit. |
Self-Heal by 2% Well being on dealing a Vital hit. |
||||
Counterattack is all the time a Vital hit. |
||||
Lanceram |
Spring Meadows |
Bodily |
Vit/Ag |
Rank cannot be decrease than C. |
Base Assault offers 4 Perfection. |
||||
Parrying offers 2 Perfection as an alternative of 1. |
||||
Liteso |
Location at present unavailable |
Bodily |
Def/Ag |
Base Assault consumes all Shields to deal 100% elevated harm per Protect. |
+1 Protect on Counterattack. |
||||
Base Assault offers 4 Perfection. |
||||
Noahram |
Beginning Weapon |
Bodily |
Vit |
No improve bonuses. |
Sakaram |
Historical Sanctuary – Sturdy Sakapatate Drop |
Bodily |
Ag/Luck |
Cannot lose Perfection. No harm enhance from Rank. |
50% elevated Base Assault harm. |
||||
Base Assault offers 4 Perfection. |
||||
Seeram |
Location at present unavailable |
Gentle |
Ag/Vit |
+1 to all Perfection achieve however cannot attain Rank S. |
Base Assault offers 4 Perfection. |
||||
20% elevated Gentle harm with Expertise. |
||||
Sireso |
Sirene – Chromatic Greatsword Cultist |
Bodily |
Vit/Ag |
Bonus harm from Perfection applies to all allies at half worth. |
Perfection gained is elevated by 1 whereas Highly effective. |
||||
Help Expertise value 1 much less AP. |
||||
Virleso |
Beginning Weapon |
Bodily |
Vit |
No improve bonuses. |
All Lune Weapons & Places In Clair Obscur
Get In Contact With The Parts With Lune’s Dynamic Weapons
Lune makes a speciality of producing Elemental Standing impact stacks known as Stains, which embody Fireplace, Ice, Earth, Lightning, Gentle – and even Darkish Stains within the case of Lune’s distinctive Lithelim and Scaverim weapons. A few of these improve bonuses on Lune’s weapons will lower the AP value of particular elemental expertise, whereas others can enhance harm primarily based on the kind of Stains she has energetic. Lune’s weapons finish within the suffix -im.
Lune’s expertise and weapons require a superb understanding of the way to stability the weather, akin to utilizing Fireplace Stains to boost Lightning Expertise, Lightning Stains to boost Earth Expertise, and so forth. Finally, you may wish to select a weapon that matches your playstyle and equip Expertise that synergize with its bonuses and aspect. Lune is a private favourite character by way of fight fashion, and there are such a lot of instructions you possibly can take her in because of the quite a few weapons accessible in Clair Obscur.
Weapon |
Location |
Factor |
Scaling |
Upgrades |
---|---|---|---|---|
Angerim |
Chromatic Demineur – Continent Close to Forgotten Battlefield (Act 3) |
FIre |
Luck/Def |
Base Assault applies 2 Burn per Fireplace Stain. |
Generate one Fireplace Stain in the beginning of every flip. |
||||
30% elevated Burn harm per Fireplace Stain |
||||
Benisim |
Forgotten Battlefield – Kasumi (service provider) |
Earth |
Vit/Def |
Therapeutic Expertise value 1 much less AP. |
Generate one Earth Stain in the beginning of every flip. |
||||
Replay immediately on consuming Stains with a Therapeutic Talent. |
||||
Braselim |
Contained in the Monolith |
Fireplace |
Luck/Vit |
30% elevated Vital Likelihood per Ice Stain. |
+5% of a Gradient Cost on Vital hit. |
||||
20% elevated Fireplace harm with Expertise |
||||
Chapelim |
Visages – Joyous Moissonneuse |
Earth |
Ag/Def |
30% elevated Break harm per Earth Stain. |
Acquire 9 AP on Breaking an enemy. |
||||
Generate one Earth Stain in the beginning of every flip. |
||||
Colim |
Sirene |
Gentle |
Vit/Ag |
50% probability to generate a Gentle Stain when consuming Stains. |
+1 AP on consuming a Gentle Stain. |
||||
20% elevated harm with expertise per energetic Gentle Stain. |
||||
Coralim |
Stone Wave Cliffs – Flooded Buildings |
Ice |
Def/Vit |
Ice Expertise value 1 much less AP. |
20% elevated Ice harm with Expertise. |
||||
Begin battle with 1 Earth Stain. |
||||
Deminerim |
Flying Waters – Deminure Facet Quest |
Lightning |
Luck/Ag |
Lightning expertise value 1 much less AP. |
20% elevated Lightning harm with expertise. |
||||
Begin battle with 1 Fireplace Stain. |
||||
Elerim |
Sinister Cave |
Earth |
Vit/Def |
Consuming an Earth Stain applies 1 Protect to self. |
20% elevated Earth harm with Expertise. |
||||
Base Assault generates an Earth Stain. |
||||
Kralim |
Yellow Harvest – Defeat Chromatic Orphelin |
Lightning |
Ag/Vit |
Casting a Talent will increase the Talent harm of all different components by 20%. Resets when casting a ability of a earlier aspect. |
On flip begin, if no Stains, 2 random Stains are generated. |
||||
+1 AP when Stains are consumed. |
||||
Lighterim |
Spring Meadows – Indigo Tree |
Fireplace |
Ag/Def |
Fireplace expertise value 1 much less AP. |
20% elevated Fireplace harm with Expertise. |
||||
Begin battle with 1 Ice Stain. |
||||
Lithelim |
Contained in the Monolith |
Void |
Vit |
50% probability to generate a Darkish or Gentle Stain when consuming Stains. Deal 50% extra harm with Expertise per energetic Darkish Stain. |
+1AP on consuming a Gentle Stain. |
||||
Base Assaults can devour one Darkish Stain to deal 200% extra harm. |
||||
Lunerim |
Beginning weapon |
Fireplace |
Luck/Vit |
No improve bonuses. |
Potierim |
Yellow Harvest – Harvester’s Observe |
Ice |
Ag/Def |
Therapeutic Expertise generate 1 extra Gentle Stain. |
Consuming a Gentle Stain applies Sluggish to a random enemy. |
||||
Base Assault generates a Gentle Stain. |
||||
Saperim |
Falling Leaves |
Lightning |
Def/Luck |
Utilizing a Gradient Assault generates 1 extra Gentle Stain. |
When a Fireplace Stain is generated, a Lightning Stain can also be generated. As soon as per flip. |
||||
Gradient Assaults and Gradient Counters deal 50% extra harm. |
||||
Scaverim |
Falling Leaves – Scavenger |
Darkish |
Vit/Ag |
50% probability to generate a Darkish Stain when consuming Stains. Deal 50% extra harm with Expertise per energetic Darkish Stain. |
Base Assaults can devour one Darkish Stain to deal 200% extra harm. |
||||
With 4 energetic Darkish Stains, any Talent can devour them to deal 300% extra harm. |
||||
Snowim |
Frozen Hearts – Gargant |
Ice |
Ag/Vit |
Freeze self when falling beneath 30% well being. Stop the subsequent occasion of harm whereas Frozen. |
On flip begin, if Frozen, take away Freeze and get better 60% Well being. |
||||
Acquire 2 Ice Stains and three AP when Frozen. |
||||
Trebuchim |
Gestral Village – Tourney Reward |
Lightning |
Vit/Luck |
Generate a random Stain on a Free Goal shot. |
+1 AP when Stains are consumed. |
||||
Base Assault generates 2 random Stains. |
||||
Troubadim |
Flying Waters – Defeat Chromatic Troubador |
Bodily |
Def/Vit |
Free Goal Photographs deal harm to a further random goal. |
50% elevated Free Goal harm. |
||||
Generate a random Stain on Free Goal Shot. |
All Maelle Weapons & Places In Clair Obscur
Maelle’s Weapons Complement Her Numerous Stances
Maelle has a big selection of sabres and epee-style weapons that have an effect on her numerous Stances, from Stanceless place to Defensive, Offensive, and at last Virtuose Stance, her strongest place. These weapons may have differing results on every Stance relying on their improve bonuses, and each additionally has its personal distinct Factor that ought to complement your chosen Maelle expertise. Any Maelle construct ought to have in mind which Stance the chosen weapon emphasizes when selecting her expertise.

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Maelle’s weapons sometimes finish with the suffix -um, apart from the Barrier Breaker quest weapon that’s acquired throughout the principle story and can also be viable for a devoted construct of its personal. My weapon of selection for Maelle is the Medalum, which is gained through the Gestral Match within the Gestral Village and begins you off routinely in Virtuose Stance at Stage 4, doubles each Burn stack utilized at Stage 10, and doubles Maelle’s Burn harm at Stage 20. It is excellent for a Maelle Fireplace construct that comes with her numerous Burn-stacking expertise.
Weapon |
Location |
Factor |
Scaling |
Upgrades |
---|---|---|---|---|
Barrier Breaker |
Important Quest Merchandise |
Void |
Def/Ag |
Steal Shields eliminated by hitting enemies. |
Swap to Virtuose Stance on breaking any protect. |
||||
Hitting a Marked enemy breaks all their shields. |
||||
Battlum |
Falling Leaves |
Bodily |
Def/Luck |
Double Gradient technology whereas in Defensive Stance. |
If Stanceless, Base Assault switches to Defensive Stance. |
||||
+5% of a Gradient Cost on Parry. |
||||
Brulerum |
Flying Waters – Noco’s Hut |
Fireplace |
Luck/Ag |
Vital Hits apply Burn. |
Base Assault applies 2 Burn. |
||||
100% Vital Likelihood whereas Stanceless. |
||||
Chalium |
Sinister Cave – Chromatic Challier |
Gentle |
Ag/Vit |
On Defensive Stance, achieve 1 Protect per Parry. Lose all Shields on flip begin. |
20% elevated Gentle harm with Expertise. |
||||
50% elevated Counter harm per Protect. |
||||
Chantenum |
Sirene – Klaudiso (Service provider) |
Fireplace |
Luck/Ag |
On flip begin, if Stanceless, change to Offensive Stance. |
Fireplace Expertise value 1 much less AP. |
||||
+1 Protect on switching to Offensive Stance. |
||||
Clierum |
Visages – Seething Bouchelier |
Lightning |
Ag/Def |
Vital hits with Expertise give 2 AP. As soon as per flip. |
20% elevated Lightning harm with Expertise. |
||||
+50% Vital Likelihood whereas in Offensive Stance. |
||||
Coldum |
Monoco’s Station |
Ice |
Vit/Def |
Self-Heal by 2% Well being on dealing a Vital hit. |
+50% Vital Likelihood whereas in Defensive Stance. |
||||
If Stanceless, Base Assault switches to Defensive Stance. |
||||
Duenum |
Stone Wave Cliffs – Close to Farm Waypoint |
Bodily |
Def/Ag |
In Defensive Stance, gaining AP additionally offers 1 AP to allies. |
If Stanceless, Base Assault switches to Defensive Stance. |
||||
+1 AP on Stance change. |
||||
Glaisum |
Falling Leaves |
Bodily |
Def/Ag |
Allies get better 20% Well being on switching to Virtuose Stance. |
Acquire Shell on switching out of Virtuose Stance. |
||||
Cleanse self standing results when switching to Virtuose Stance. |
||||
Jarum |
Location at present unavailable |
Bodily |
Def/Luck |
Swap to Virtuose Stance on Counterattack. |
Apply 5 Burn on Counterattack. |
||||
50% elevated Counter harm per Protect. |
||||
Maellum |
Beginning Weapon |
Bodily |
Vit |
No improve bonuses. |
Medalum |
Gestral Village – Tourney Reward |
Bodily |
Def/Ag |
Begin in Virtuose Stance. |
In Virtuose Stance, each Burn utilized is doubled. |
||||
In Virtuose Stance, Burn offers double harm. |
||||
Melarum |
Location at present unavailable |
Bodily |
Vit/Luck |
Allies get better 20% Well being on switching to Virtuose Stance. |
Applies Shell when Well being is above 80%. |
||||
Swap to Virtuose Stance when Well being falls beneath 50%. |
||||
Plenum |
Yellow Harvest – Defeat Glaise |
Ice |
Luck/Def |
On flip begin, if Stanceless, change to Defensive Stance. |
In Defensive Stance, double Break harm. |
||||
Help Expertise value 1 much less AP. |
||||
Stalum |
Frozen Hearts |
Fireplace |
Def/Luck |
Apply Burn on self on flip begin. 10% elevated harm for every self burn stack. |
Base Assault applies 2 Burn. |
||||
Whereas in Defensive Stance, obtain Heal as an alternative of Burn harm. |
||||
Tissenum |
Sirene – Tissuer |
Earth |
Ag/Vit |
In Defensive Stance, double Break harm. |
Acquire 9 AP on Breaking an enemy. |
||||
Breaking an enemy offers a excessive quantity of Earth harm. |
||||
Veremum |
Contained in the Monolith – Mistra |
Bodily |
Luck/Vit |
If Stanceless, Base Assault switches to Offensive Stance. |
Counterattacks apply Defenceless. |
||||
+50% Vital Likelihood whereas in Offensive Stance. |
||||
Volestrum |
Location at present unavailable |
Bodily |
Ag/Vit |
+1 AP on Stance change. |
If Stanceless, Base Assault switches to Defensive Stance. |
||||
Get better 5% Well being on Stance change. |
All Sciel Weapons & Places In Clair Obscur
Sciel’s Scythes Buff Her Foretell & Twilight Options
Sciel makes use of a dual-bladed scythe and has an attention-grabbing fight fashion, specializing in Foretell playing cards that she will be able to stack on enemies, with Solar expertise after which devour with Moon expertise. When she collects each a Solar and a Moon card, she routinely enters a Twilight state with distinctive buffs, together with double the Foretell restrict and accrual quantity.
Sciel will be optimized for each a hardcore single-target harm supplier or a practical help unit relying on which Scythe you select and which expertise you choose to synergize with. Sciel is a major candidate for a help class because of her three distinctive Harvest expertise: Harvest, Plentiful Harvest, and Grim Harvest, every with distinctive get together buffs. Equally, a few of her greatest weapon choices have buffs that profit the whole get together, such because the Ramassaon and Litheson.
Weapon |
Location |
Factor |
Scaling |
Improve Bonuses |
---|---|---|---|---|
Algueron |
Previous Lumiere – Mendelyo (Service provider) |
Ice |
Vit/Luck |
Free Goal pictures can devour 1 Foretell to deal 100% extra harm. |
Base Assault applies 3 Foretell. |
||||
Throughout Twilight, Free Goal pictures deal double harm. |
||||
Blizzon |
Falling Leaves – Chromatic Ballet |
Ice |
Luck |
Whereas having no less than 1 energetic Moon cost, Moon Expertise are all the time Vital however harm taken is doubled. |
25% elevated harm per Moon cost. |
||||
Base Assault offers 1 Moon cost. |
||||
Bourgelon |
Coastal Cave Service provider |
Gentle |
Ag/Vit |
Consuming Foretell applies 2 Burn on course per Solar Cost. |
100% elevated Burn harm in Twilight state. |
||||
Solar Expertise give another cost. |
||||
Chation |
Stone Wave Cliffs |
Darkish |
Luck/Vit |
Solar Expertise all the time apply 10 Foretell, however all harm taken is doubled. |
Base Assault offers 1 Moon cost and consumes all Foretell to use Burn. |
||||
100% elevated Burn harm in Twilight state. |
||||
Corderon |
Def/Luck |
Darkish |
Def/Luck |
Curse self on battle begin. Deal 50% extra harm whereas Cursed. |
Reset Curse length when getting into Twilight State. |
||||
Play once more when getting into Twilight state. |
||||
Direton |
Falling Leaves Service provider |
Earth |
Ag/Def |
+1 AP per Moon cost on flip begin. |
Base Assault offers 1 Moon cost. |
||||
Throughout Twilight, Base Assault consumes all AP. Base Assault applies 1 Foretell and offers 50% elevated harm per AP consumed. |
||||
Garganon |
Contained in the Monolith – Melosh (Service provider) |
Fireplace |
Vit/Def |
Whereas having no less than 1 energetic Solar cost, apply 1 Burn stack per hit taken. |
Counterattacks apply 1 Burn per energetic Solar cost. |
||||
Base assault can devour 1 Solar cost to use 5 Foretell. |
||||
Gobluson |
Coastal Cave Retailers |
Fireplace |
Def/Ag |
Throughout Twilight, each time Foretell is utilized it additionally impacts one other random enemy. |
Apply 1 Burn each 3 Foretell utilized with Expertise. |
||||
20% elevated Fireplace harm with Expertise. |
||||
Litheson |
Location at present unavailable |
Bodily |
Luck/Ag |
Throughout Moon, all allies have Higher Rush. Throughout Solar, all enemies have Higher Sluggish. |
Throughout Twilight, all allies have Higher Rush and all enemies have Higher Sluggish. |
||||
+3 AP on making use of a Buff or Debuff. As soon as per flip. |
||||
Lusteson |
Forgotten Battlefield – Chromatic Luster |
Darkish |
Vit/Ag |
Killing an enemy with Foretell applies its Foretell to a different enemy. |
Apply Mark on consuming Foretell. |
||||
20% elevated Darkish harm with Expertise. |
||||
Minason |
The Crows – Chromatic Chapelier |
Bodily |
Luck/Vit |
Solar Expertise have elevated harm for every Fortell on the goal. Moon Expertise do not generate Moon prices anymore. |
With no less than 1 energetic Solar cost, achieve one extra AP per Foretell consumed. |
||||
Base Assault can devour 1 Solar cost to use 5 Foretell. |
||||
Moisson |
Chromatic Moissonneuse |
Bodily |
Ag/Luck |
Throughout Twilight, all harm dealt is transformed to Darkish harm. |
20% elevated Darkish harm with Expertise. |
||||
Apply Shell throughout Moon, Highly effective throughout Solar, and Rush throughout Twilight. |
||||
Ramasson |
Forgotten Battlefield |
Bodily |
Luck/Vit |
Can devour 1 Moon cost on flip begin to get better 20% of every ally’s Well being. |
Base Assault offers 1 Moon cost. |
||||
Moon Expertise give another cost. |
||||
Rangeson |
Stone Wave Cliffs – Jerijeri (Service provider) |
Darkish |
Ag/Def |
Get better 5% Well being per Fortell utilized. |
Therapeutic Expertise value 1 much less AP. |
||||
30% elevated Heal effectivity per Moon cost. Base Assault offers 1 Moon cost. |
||||
Sadon |
Visages – Blurraga (Service provider) |
Gentle |
Ag/Def |
On flip begin, achieve 1 Protect if no less than 1 Solar cost is energetic. |
Apply 5 Foretell on enemies that break Shields. |
||||
+2 Solar prices on Counterattacks. |
||||
Scielson |
Beginning Weapon |
Bodily |
Ag/Luck |
No improve bonuses. |
Tisseron |
Sirene |
Lightning |
AG/Def |
Prolong Twilight by one activate utilizing a Moon ability. +50% Twilight harm enhance on utilizing a Solar Talent. |
Twilight length is elevated by 1. |
||||
Play once more when getting into Twilight state. |
All Monoco Weapons & Places In Clair Obscur
Monoco Is Gentle On Weapons Due To Quite a few Expertise
Comparatively talking, Monoco has far fewer weapon selections than the opposite characters in Clair Obscur: Expedition 33, however that’s doubtless as a result of he has many extra distinctive ability choices to select from. Monoco is among the many quirkiest of the playable characters within the sport, and he learns new expertise by amassing the ft of slain Nevrons in battle. You possibly can solely unlock his expertise by having him energetic in your get together, so it is crucial you seize among the best early-available Monoco weapons earlier than unlocking a few of his higher expertise.
2:17

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Monoco’s weapons finish within the suffix -ro, they usually all deal with his distinctive fight fashion that comes with the Bestial Wheel, his 5 completely different Masks, and their related expertise. Monoco’s expertise will rotate the Bestial Wheel a set variety of turns, touchdown on a delegated masks. He can then use a corresponding Masks ability to reap the benefits of its improve bonus. Monoco’s weapons work together with the Bestial Wheel in various methods, generally even reversing its order.
Weapon |
Location |
Factor |
Scaling |
Improve Bonuses |
---|---|---|---|---|
Ballaro |
Sirene |
Gentle |
Ag/Def |
Reverse Bestial Wheel order. |
Utilizing an upgraded ability offers 1 AP to all different allies. |
||||
Almighty Masks offers 2 AP to all enemies. |
||||
Boucharo |
Visages – Sorrowful Chapalier |
Fireplace |
Luck/Ag |
Begin battle in Agile Masks. |
Agile Masks applies Rush for 3 turns. |
||||
+50% Vital Likelihood whereas in Agile Masks. |
||||
Fragaro |
Contained in the Monolith – Mistra (Service provider) |
Lightning |
Luck/Def |
Free Goal pictures spin the Bestial Wheel to a random worth. |
Free Goal pictures deal 100% extra harm with all Masks besides Almighty. |
||||
100% Vital Likelihood whereas in Almight Masks. |
||||
Grandaro |
Monoco’s Station – Grandis (Service provider) |
Earth |
Vit/Def |
Begin battle in Heavy Masks. |
Heavy Masks applies Shell for 3 turns. |
||||
+1 AP per hit taken. |
||||
Monocaro |
Beginning Weapon |
Bodily |
Ag/Luck |
Begin battle in Balanced Masks. |
Balanced Masks applies Highly effective for 3 turns. |
||||
Vital Hits deal 30% extra harm whereas in Balanced Masks. |
||||
Nusaro |
Location at present unavailable |
Darkish |
Ag/Vit |
Parries enhance the Bestial Wheel by 1. Taking harm resets the Bestial Wheel. |
Upgraded Expertise deal 30% extra harm. |
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+1 AP on Masks change. |
General, there are lots of weapons to select from for every character in Clair Obscur: Expedition 33, and it is possible for you to to design a whole character and get together construct primarily based on the varied synergizing options throughout the board. There are limitless prospects in the case of get together composition, with so many various methods to synergize options from every character right into a cohesive and efficient workforce.
This listing of weapons in Clair Obscur: Expedition 33 is incomplete, and lots of extra from Act 3 might be added at a later date.
You may additionally wish to take into account altering up your builds for every character when getting into completely different areas, as sure enemy sorts could also be resistant to components featured in your most popular sort of construct. You may wish to reserve numerous your Recoat for the late-game of Clair Obscur, notably in Act 3 while you begin to discover the extra mysterious and harmful areas in Clair Obscur: Expedition 33.

- Launched
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April 24, 2025
- ESRB
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Mature 17+ // Blood and Gore, Robust Language, Suggestive Themes, Violence
- Developer(s)
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Sandfall Interactive
- Writer(s)
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Kepler Interactive