If Ritual Studios’ upcoming rock-and-roll RPG Fretless – The Wrath of Riffson was a debut album, it’s lacking successful single. Printed by Playdigious Originals – whose latest output contains narrative deckbuilder Crown Gambit and final yr’s wonderful logic-based puzzler Linkito – Fretless is an inch-deep hodgepodge of rock music puns and rudimentary rhythmic JRPG-styled fight, albeit with some pretty and chunky pixel artwork all through. It’s right here and gone in a flash with gobs of unexplored potential left behind, leaving little to advocate for anybody unfamiliar with Rob Scanlon.
The proficient musical influencer stars as the sport’s central mute protagonist, wandering by way of themed areas to finally gatecrash an upcoming battle of the bands. The winner is to be granted the chance to signal a recording contract with “Tremendous Metallic Data,” an omnipotent shadowy group which is however one sufferer of Fretless’ underfed worldbuilding.
Deckbuilding to the Rhythm
Lackluster Music Parts are Simply The Tip of the Iceberg in Fretless
SMR’s head honcho lends his title to the sport’s prolonged title, with Rob continuously beset by Rick Riffson’s superpowered rock cronies. I’m no stranger to the musical mythos shtick, a premise which has supported such all-timers as Brutal Legend, Crypt of the Necrodancer, and Metal: Hellsinger, to call just a few, however I’ve not often encountered such a threadbare theme on this vein.
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Most every thing right here seems like an afterthought in the same means. Broadly talking, Fretless – Wrath of Riffson is a deckbuilder however, with 6-card fingers that lack a lot of any draw/redraw manipulation and discard strategies, the first gameplay feels imprecise. You play three or fewer spells every flip, and decks are rigidly mounted to 16 playing cards from begin to end, with the power to improve particular playing cards one time apiece.
One pedal I discovered discards any remaining spells every flip in fight, however that is the one deck manipulation mechanic I noticed within the recreation.
The QTE elements add a layer, injecting further oomph to assaults, defends, and limit-break-like “crescendos.” Fretless’ rhythm mechanics are plainly borrowed from games just like the Super Mario RPGs, but persistently lack suggestions and reactive really feel. There’s no in-game technique to regulate and check for timing primarily based on system latency – one thing I might formally anticipate from any modern title with rhythm mechanics – however it curiously contains the choice to fully deactivate QTEs as properly, one thing I finally utilized midway by way of the sport.
The truth that one thing which might in any other case be an integral part proves disposable by way of menu speaks to Fretless’ shaky fundamentals. That stated, I did respect how the 4 particular person devices may very well be retooled with elements like strings and pickups, or how collectible pedals add attention-grabbing selection to fight; each are wonderful concepts which efficiently combine into the sport’s themes.
Fretless’ UI Makes A Clunky Sport Even More durable to Reckon With
As an obvious indie RPG, I don’t anticipate or require Fretless – The Wrath of Riffson to boast infinite interactive depth and limitless content material. I do, nonetheless, require some baseline quality-of-life options, and their absence drains a high quality really feel from the sport and renders a lot of it tedious and creaky.
For instance, I’d desire a pause menu with assist choices, a glossary of fight phrases, and a quest information at minimal; the so-called “journal” within the recreation is a single button immediate that spits out an pointless clue about the place to go subsequent. Fight is simple sufficient that you would be able to successfully stumble by way of most bouts, however I bumped into numerous conditions the place an enemy was saved from loss of life by 1 HP utilizing some nebulous buff I couldn’t infer with the data supplied.
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Sure, there are not any assault harm estimates, however I’ll willingly chalk that as much as the QTE system, the place urgent A on the beat will increase harm or protection. Nonetheless, I received’t settle for the truth that standing results – which the sport dubs “FX” or “mods” – are so poorly color-coded, or the truth that your personal pause menu doesn’t outline standing icons in descriptions.
A click on of the Y button opens a scattershot assortment of home windows filled with gadgets, gear, devices, and a map. Quick-travel factors are restricted, and the map is poorly detailed, leaving sure aspect quests by no means accomplished just because I used to be unable to seek out them once more. Organizing which three pedals to equip is a cool characteristic, however they’re couched in some of the unintuitive interfaces I’ve seen all yr.
A One-Man Band?
Devices Work Effectively as RPG Weapons, However Fretless Wants Extra Character Total
The music puns are fixed in Fretless – The Wrath of Riffson, however by no means journey far past the valley of cringe. The icy mountain space contains a “bass camp,” the tundra is outlined because the “Tunedra,” there’s a “Dropdee Overlook,” and extra eye-rolling titles. Enemy design and animation fare significantly better, with cowbell snails, amp spiders, xylophone lizards, and different musical chimeras. To cope with them, Rob employs an intensive gear cache of 4 totally different devices or “axes,” comprising acoustic, bass, and electrical guitars, in addition to a synthesizer, all with their very own bespoke spell/capacity decks.
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You would kind of take into account these character lessons, and their particular person strengths and weaknesses differentiate from one another properly. And but, I am stumped by the shortcoming to swap between them throughout fight, even when the sport is mostly straightforward to a fault. Since every card in a deck may be upgraded with restricted sources, you’ll in all probability end up sticking to a most well-liked axe anyway; I ended up specializing in the synthesizer, which prioritizes buffs and debuffs to overwhelm enemies. Nonetheless, I by no means found out why a recreation a couple of battle of the bands would heart on one sole multi-instrumentalist.
Barely A Story, Barely A Track
Fretless Struggles With Its Musical/Mythic Id
The story of Fretless – The Wrath of Riffson feels principally like an afterthought, a weightless story with touch-and-go NPCs who not often preserve significance past a given space. Moreover, all of it ends so abruptly after the ultimate boss that I virtually thought this itself some type of bug, and there’s no new recreation+ or any such system to increase interplay with its world or mechanics (not to mention a number of save states).
The sport fares higher soundtrack-wise however, very like its story, lacks a robust sense of character. Combat tunes are led by the instrument you wield, however all of them characteristic noodling loops of music that by no means fairly enter earworm territory, and combating enemies whose BGM clashes with your personal sounds messy more often than not. Additionally, it’s all purely instrumental, the place lyrics and a singer might have helped articulate the sport’s character extra successfully.
NPCs stand in place and barely provide new dialogue, even amusingly ignoring plot developments. Even when the script is in the end respectable by itself, an endgame encounter the place Rob is reintroduced to the faces from his journey underlines how in the end forgettable the story is. It is an embarrassing sequence meant to be a victory lap, however as an alternative conjures solely the vaguest recognition. “Oh, proper, there’s that one man from the second city, whoever he’s.”
Fretless Is Brief However Not Fairly Candy
It is Onerous to Solo Over this Backing Observe
I accomplished Fretless – The Wrath of Riffson in seven hours with a completely upgraded synthesizer and all however two pedals collected. That’s in all probability simply sufficient time for one more recreation to ascertain an environment, ship just a few good jokes, and arrange a world value returning to, however I can’t say that any of those targets have been met by the point Fretless’ credit rolled.
There’s a transparent potential viewers for this – followers of Rob Scanlon, followers of pixelated turn-based RPGS, followers of rhythm video games – and I’d wager that none would really feel adequately served by this fluffy and tedious diversion of a recreation. There’s even a late-stage space that all of the sudden introduces stealth mechanics and sends you again three or extra loading screens upon discovery, which comes off as one closing insult to damage.
The groundwork for a strong musical RPG is right here, and the sport’s fight comprises the artistic spark of one thing sticky and addictive, this mix of musical decks, FX, and rhythmic inputs. I’m stressed after Fretless – The Wrath of Riffson, unclear about a lot of the recreation’s decisions, like why it may well’t even set off a affirmation immediate earlier than ending a flip throughout battle. I’d assume these fundamentals are only a given, however generally a recreation reminds you of what we take without any consideration.
Display screen Rant was supplied with a digital PC code for the aim of this evaluate.
Fretless – The Wrath of Riffson
- Launched
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July 17, 2025
- Developer(s)
-
Ritual Studios
- Writer(s)
-
Playdigious Originals
- Engine
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Unity
- Variety of Gamers
-
Single-player
- Engaging pixel artwork and animation
- Central idea of musical devices and pedals as RPG weapons and relics is an efficient one
- Underdeveloped deckbuilding gameplay
- Weightless story that fails to guide anyplace attention-grabbing
- Poorly designed UI each out and in of fight
- Lacks depth in just about each facet
- Transient recreation time general and little in the way in which of aspect content material