The primary main resolution you’ll make in Warhammer 40,000: Rogue Trader revolves round an interplay with Kunrad Voigtvir. Kunrad is sort of actually the primary NPC you may meet in Rogue Dealer; instantly after creating your character, you may be thrust right into a dialog with him that (it is implied) your Dealer might not need to be in. Nonetheless, Kunrad is comparatively pleasant; whereas different NPCs, on this introductory chapter, are fast to accuse you of being a sycophantic, ignorant, even heretical rube, Kunrad appears genuinely excited by who you’re and the place you come from.
Nevertheless, in a succinct introduction to the Warhammer setting, Kunrad shortly betrays your Dealer, demanding that you simply use your Valancius blood to open the door to the Warrant Chamber, the place he hopes to grab the Warrant of Commerce and take over the place of Rogue Dealer for himself. You might make a pivotal story resolution, for the very first time: must you associate with Kunrad’s calls for and open the chamber, or resist below risk of loss of life? This is what every choice adjustments within the first chapter of Rogue Dealer, and which one you need to select.
What Occurs If You Assist Kunrad?
Execs & Cons Of Serving to Kunrad
There are a few other ways to facet with Kunrad: you might try to ally with him, providing to grab the Warrant collectively, or just do what he asks as quickly as he does so.
This feature is simply obtainable for those who’re not enjoying as a Sanctioned Psyker; if you’re, the sport defaults to resistance (see under).
Both means, for those who agree to assist Kunrad by opening the door willingly, he’ll be thankful for your obedience. You may then have an opportunity to speak to the Archaeotech system that holds the door shut. Recognizing you as a member of the Valancius bloodline, and the present hazard you end up in, it’s going to ask you for those who need assistance. Say sure, and it will activate a collection of turrets across the room, killing all of Kunrad’s minions – though the person himself manages to narrowly escape.
Kunrad will not get the Warrant of Commerce, although, and the remainder of the mission will proceed as regular. This feature does not have an effect on your relationships with your Rogue Trader companions (the primary of whom you are about to fulfill) or the ending you get. Nor does it have an effect on your character’s alignment, regardless that every alternative might simply be sorted into one of many predominant classes.
What Occurs If You Resist?
Execs & Cons Of Denying Kunrad
Once more, you will have a number of choices to disclaim Kunrad’s orders: attempt to persuade him to face down in case your Coercion is excessive sufficient, merely say no, select to play as a Sanctioned Psyker, et cetera. Nevertheless, it doesn’t matter what you select, Kunrad will strike you with a Chaos Weapon, inflicting you to start listening to a voice inside your head. You’ve one other alternative to withstand it, but it surely does not actually matter what you do – you may be compelled to do Kunrad’s bidding anyway.

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The scene, and the remainder of the mission, performs out virtually precisely the identical means: you summon the turrets, Kunrad escapes, you get into the Chamber, and you progress on. Nevertheless, as you play via the rest of the prologue and the primary chapter of the sport, you may discover that one thing else seems to be chatting with you from inside your head – a warp entity. Kunrad implanted it in you when he hit you with the Chaos Weapon, and it will keep on with you for some time.
The warp entity does not really have an effect on your gameplay or future roleplaying choices, so far as I can inform; nevertheless, it does sometimes supply commentary on stuff you see, say, and do. There will be a pretty major choice coming up soon the place you may get to see the impression of that, though it will not have an effect on your choices. You may even have the chance to do away with the warp entity quickly if you don’t need it round anymore.
You Ought to Resist Kunrad’s Orders
A Stronger Character Second
Though it has little impression on the story or gameplay, I might advocate resisting Kunrad when given the possibility to. It makes for a a lot stronger character second than merely giving up the second you are caught off guard, and actually units up the rivalry between your dealer and Kunrad nicely. You may encounter him once more later, and selecting to withstand at this primary alternative places you in a greater place than merely acquiescing to his calls for.

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Moreover that, having a warp entity round for the primary couple of chapters is a pleasant little narrative system. You may be taught much more in regards to the setting via its commentary, and, admittedly, it is a fairly cool character backstory. Once more, the entity does not have an effect on your gameplay or dialogue choices in any significant means, however its presence contributes quite a bit to the environment.
Nonetheless, there’s benefit to the choice alternative: you might want to play as an inexperienced character, who does not absolutely grasp how hostile the setting is till a lot later within the story, and so surrenders as quickly as they notice they’re outmatched. In any other case, although, resisting Kunrad’s orders is the most suitable choice obtainable on this Warhammer 40,000: Rogue Dealer quest.